Godot Version
4.2
Question
How to call a signal once but it needs to check variables and change a state from false to true also?
Trophy flags must start false
var star_points_trophy = false
var plant_pot_trophy = false
Trophy flags end
func _ready():
connect(“trophy_signal”, add_trophy)
func _process(_delta):
star_point_trophy()
plant_pot_amount_trophy()
Trophy Conditions
func star_point_trophy():
if Coins >= 2001:
star_points_trophy = true
emit_signal(“trophy_signal”)
Trophy Conditions end
func add_trophy():
var instance = newtrophy.instantiate()
get_parent().add_child(instance)