Godot Version
4.6.2
Question
I am looking for some recommendations regarding the visualisation here: I am using the grid map templates from the always awesome Kenny Platformer Kit.
I have noticed that when I am using the same tile items on different height levels it becomes almost impossible to distinguish between the different height levels
Are there any tricks to add some kind of contour around the objects or any other recommendations how to improve this?
Yes, exactly those edges!
I tried to add a shader to the object by adding a surface material override but that is overriding the material embedded in the mesh (showing as Surface 0).
Is there a way to still add the shader on top of it?
I’m not very good with shaders so I’m not sure how to help with that. Maybe someone else can answer.
You can use material overlay and apply a shader in multiply mode (or with a faint alpha) that outputs the albedo depending on world space y coordinate.
Also try enabling ambient occlusion in the world environment. Note that it may require a bit of parameter tweaking.