Making my first "good" game

Godot Version

4.6.1

Hey guys. This is my first post on this forum, and ive been making a 2d rail shooter game inspired by Star Fox and Gradius as a hobby. I’m 13 and trying to make this. It’s been hard, like forgetting to set the global position of a bullet after an add_child() method, or the fact that my ship is shooting bullets the wrong way, but its been fun. So far, i only have a few assets and code snippets here and there, but i think its pretty good so far. Any ideas?

x-orbit_trailer

FYI Its not as laggy as shown

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Power ups, enemy waves, big bosses.

A stage without enemies but where you have to dodge lots of space rubble?

It’s not finished yet. I’ll make enemies when I’ve debugged a few problems with the system.

Yes i meant it as an idea since you asked for ideas!

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To increase action readability, maybe you should decrease background colors saturation. :slight_smile:

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I’m really digging the choice of colors in your pixel art. Definite eye candy, keep up the good work!

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This is awesome! I love to see this kind of drive at such a young age! For idea, I would recommend keeping a notepad with you, and jot things down. Sometimes the best ideas hit you when you’re not sitting at the computer.

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You’re not alone. I’m a 43-year-old who has worked with games professionally, and I’m still making these kinds of mistakes, or checking the documentation just to remember how to do a match statement :slight_smile:

As for ideas, there’s so much you can do with the genre, and so many games to draw on… how about having to do a level in both directions, left-to-right and then right-to-left? I haven’t seen that before. You could have structures that do nothing on the first pass, but if not destroyed spawn enemies on the second pass… enemies that are too tough to realistically beat on one pass… maybe some hazards / shots tend to fly to one side, making them more dangerous from the left / right… there might be caverns / tunnels that are only reachable one way, perhaps with a destructible end that lets it be used from the other side… it’s an idea :slight_smile:

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I absolutely love your ideas and advice. Thank you so much. I’ll definitely try implementing what I can :slightly_smiling_face:

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