I have a Node2D prefab with a script attached. It has a Sprite2D as a child. I would like to be able to instantiate this prefab in another scene while in the editor, and have its Sprite2D child change its appearance depending on what one @export setting is. Is there a way to do this? How can I do this?
Thanks for the side note–I knew prefab was a Unity word, but I didn’t know the matching terminology.
Since this is just the editor, I want to have a way to just change what the scene looks like. In all honesty, it’s just important for me to see a visual difference, so it would be just as good for any other way to change the display.