Making Wear Os games

Godot Version

4.2

Question

I want to make a wear os app on Godot, So I want to export the project to android studio can anyone help me with that ?

According to this post, “the only configuration you need to do to export to WearOS is setting the architecture to armeabi-v7a in Project>Export>Android (Runnable)>Architectures”. Good luck! :slight_smile:

No, I didn’t mean that, there are some manifest XML tag , that is required for wear os, in order to publish it, and also there are some wear os specific features (like rotary input) I need in the game

Rotary input is supported since Godot 4.3: Add rotary input support for Android platform by AlekseyKapustyanenko · Pull Request #88130 · godotengine/godot · GitHub

It’s also backported to the 3.x branch and will make its way to Godot 3.6.

Thanks

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