Godot Version
The newest… can’t recall off the top of my head
Question
I’ve been working on a 2-D game, and am using a bunch of sprites in the foreground and background. I want to add blur to the far background and foreground, and the best way I found so far is to use a ColorRect with a shader that blurs (Simple Blur - Godot Shaders). However, I don’t know how to make the shader only affect specific sprites, especially because I want certain sprites to have less blur, which means more colorRects. Does anyone know how I can make the ColorRect Node only affect Specific sprites? Or if there’s no way to do it this way, does anyone have any other ways to add background/foreground blur?