Godot Version
4.5
Question
Hi everyone, I am currently working on a variation of the old flappy bird mobile game as an exercize in getting more familiar with Godot. This game isn’t terribly difficult to put together but I ran into an unexpected dilemma. While creating the obstacles the bird has to jump through I realized that these obstacles were almost identical using the same script and same node structure. The only difference between all the obstacle scenes is the texture resource for the sprite and the shape of the collision polygon and it feels very inelegant and inefficient to have lots of scenes that do almost exactly the same thing. It seems like this should be a very common issue with a very easy solution. So is there a good way to deal with lots of nearly but not quite identical scenes. Thanks in advance.