I have dozens of nodes in my main world scene such as trees, grass and mobs, what would be a proper way of managing world’s scene tree with such many instances? I was thinking of creating a node and placing instances of same type into it as it was a folder, is that a good thing to do?
Yes, that’s a good thing to do. You can use Node2D or Node3D if you want to be able to translate them as a group if they’re already in the scene tree. It also gives the ability to use get_children() and .filter as appropriate.
Someone here or maybe in Reddit also created their own @tool to hide/unhide the nodes using buttons that they put on their top menu bar.
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