Godot Version
4.7.1
Question
I’ve tried importing a mesh for my map from blender into godot. When i did so, I’ve found 2 huge issues
- For some reason, no matter what I do, The top side is always darker than the bottom, but it should be opposite. The light source is above the mesh, I’ve checked the normals, I’ve triedd flipping the mesh within godot - nothing worked.
- There are these weird gaps along edges of faces. They’re purely visula. I tried merging the vertecies by distance in blender, but it didn’t works, the gaps are still there. (I’ve changed the mesh to be black and the environment to be pink to make the gaps more obvious)
Can someone explain what’s going on and how to fix it? When I was importing aby other mesh - it was completely fine.





