Mapping a Texture onto rigidbodies

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i have made a softbody using 5 rigidbodies surrounding 1 rigidbodies using pinjoints, and i am wondering if i could map a texture onto those 5 outer rigidbodies. if not, is there any workaround?

Godot 4.3 has a SoftBody3D node, why did you choose to use rigid bodies instead? Rigid bodies do not inheritly have a mesh tied to them, you could have to add a MeshInstance3D to assign a shape and thus a texture onto them.

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