Massive Performance Drop in exported games

Godot Version

4.7

Question

Hey! So I have been experiencing serious performance issues for my game. I have seen people have similar issues be fixed by changing the thread model to seperate, but that is not my case. Interestingly, my computer smoothly performs 120fps using my integrated in my godot editior, with no performance drops, but performs at 240 fps with siginicant stutters when in an executable program. When using my dedicated graphics, my computer can do 850fps stable in the godot editor, but does 430 fps in an executable. This is a serious issue for my game as it should be able to run on horrible devices. I have a good computer, so I would assume that it wouldn't.

Enable vsync.