Material Batch Apply v1.1 - Texture Support + New UI (Free Plugin)

Hey everyone!

Just pushed a new update for Material Batch Apply, a free plugin that lets you batch-apply a Material to multiple MeshInstance3D nodes at once instead of doing it one by one.

What’s new in v1.1

Texture Support
• You can now pick a PNG/JPG directly and the plugin will auto-generate a material for you (Albedo Texture included) - no need to manually create a Material resource first.

New Popup UI
• The plugin now opens as a popup dialog instead of sitting as a permanent bottom dock, keeping your editor screen cleaner.

Bug Fix
• Fixed the checklist resetting unexpectedly when the scene tree changes (e.g. right after duplicating a mesh).

Here’s a quick look at it in action:

Material Batch Apply demo

One more thing

This is going to be the last update for a while - I’m taking a short break from plugin development (real life’s been keeping me pretty busy lately). The plugin itself is stable and fully usable as-is, nothing’s left broken or half-done. Just wanted to be upfront about it in case anyone was expecting more updates soon.

Thanks for checking it out, and thanks to everyone who’s used it so far! :folded_hands:

Asset Library page: [ Material batch apply by Raykit Studio ]

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