### Godot Version

4.2

### Question

is there some function that I could leverage where I could use a matrix of 0’s and 1’s as a key to get what is in a another matrix at given x y coordinates.

```
a =[[ 1, 2, 3, 4],
[ 5, 6, 7, 8],
[ 9,10,11,12],
[13,14,15,16]]
b = [[0,1],
[1,0]]
getMtrxIntersection(1,1,a,b):
OUTPUT:
[7,10]
```