Godot Version
4.5.1
Question
Hello! I'm currently learning Godot with experience in Unreal Engine. I make my animations in separate maya files, which then in turn get exported as separate fbx files. Currently it seems like importing fbx files into Godot will only give me an Animation Library, and I need to go into the library and extract the .res animation file manually. I see that I can add an import script where I assume I can write something that will automatically extract them, but I wanted to know if it's considered a best practice to author/export/import all animations into a single file and why? Coming from Unreal it doesn't make much sense to me and I'd like to try and understand better. Thank you!