Godot Version
4.6.stable
Question
I have now upgraded 2 projects from Godot 4.5.1 to Godot 4.6. When I export the web versions and upload them to itch, I now get Memory Access Out of Bounds errors. The only thing that changed was the Godot version.
This is what the Chrome Debugger has to say about it with a debug build:
Even weirder, when I created a brand new Godot 4.6 project and uploaded it, I had no problems.

