MenuButton position & size changed when opened?

Godot 4.6

When the MenuButton is clicked, PopupMenu should open in the normal position displayed in the editor. Instead, its position and size are changed. This does not happen when simply changing visibility, it appears it only happens when Window.popup_window() is called automatically by the MenuButton press.

There is no code that is affecting this behavior, I would prefer not using code as a workaround.

From the icon of the node, it looks like you are using MenuBar, not MenuButton. And PopupMenu is not a Control node so I’m not sure how it’d behave under a MenuBar.

I think you can just use a MenuButton (for FILE) and add Save and Load texts as Item under its option.