Godot 4.6
There is no code that is affecting this behavior, I would prefer not using code as a workaround.
There is no code that is affecting this behavior, I would prefer not using code as a workaround.
From the icon of the node, it looks like you are using MenuBar, not MenuButton. And PopupMenu is not a Control node so I’m not sure how it’d behave under a MenuBar.
I think you can just use a MenuButton (for FILE) and add Save and Load texts as Item under its option.