Mesh instancing not working in mobile and compatibility mode but works normally in forward+ is this normal or a bug?

Godot Version

Godot Engine v4.4.1.stable.steam

Question

`Hi there, I hope you’re having a great day.

I’m not sure if this is a normal thing or not. As you can see in this video

a simple scene with 4 instances of the same mesh have 1 draw call in forward+ but 4 draw calls in mobile and compatibility mode

The same exact scene has more draw calls based on which rendering method is used.?

Using USB debugging and running the scene on my Android device, I get 4 draw calls.

I looked everywhere on the net and didn’t find anything.

Thank you in advance. :)`