MeshInstance2D Material properties have no effect

Godot Version

4.3

Question

I’m trying to change MeshInstance2D Material property but it doesn’t working.
Could you tell me what I am doing wrong, please?

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Most likely the material does not work for the 2D version of the node, but if I understand correctly why you need this, then try ColorRect or Sprite2D with GradientTexture2D

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