Godot Version
godot-4
Question
So I have several blender files that I’ve saved within my game. I’ve named the objects within these blender files with the -col suffix to automatically generate the collision and meshes. I’m now trying to create a meshlibrary of all of these blender scenes in order to use them in a gridmap.
However, since the autogenerated meshes are all named “cube” or “plane” the meshlibrary will only contain one of each these meshes. I could create a local copy of the blender scene within the tileset scene and rename them by hand, but if I ever change the blender file and want to reimport then I would have to redo the tileset scene and meshlibrary all over again.
I’m wondering if there’s a better way to use the meshlibrary and gridmap system with blender files. I know that a lot of people in the past have exported their blender files as .glb or whatever it’s called, but I want to use the new blender support and I don’t want to have to export the .blend files into some other format.
Attached screenshots for visual references
All of my blender inherited scenes within the tiles scene that I am exporting as a meshlibrary
Only one cube appears, since both wood_wall_1 and wood_wall_2’s meshes are named cube
I’m using godot for the first time this week, and this is the first roadblock that I’ve run into. The gridmap and meshlibrary system seems a bit odd to me, and I would love if there was a more intuitive system like the 2D tileset system that godot has but for 3D.
Thank you so much in advance to anyone who responds and helps me with this issue!