Metal does not support LOD bias for samplers

Godot Version

4.5.1 Stable

Question

I got this message

  WARNING: drivers/metal/rendering_device_driver_metal.mm:771 - Metal does not support LOD bias for samplers.

Does it means I can’t use LOD on Mac OS ?

W 0:00:00:477   sampler_create: Metal does not support LOD bias for samplers.
  <C++ Source>  drivers/metal/rendering_device_driver_metal.mm:771 @ sampler_create()

Doing some googling Apple seems to have added Lodbias in the iOS 26 release back in September, just about a month ago.

I took a peak on github issues and dont see anything. I think you could probably get them to implement it if you create an issue.

But since its just a warning it might work automatically? Although i would think the metal api would need to utilized for the new functionality.

1 Like

I’m not sure if this be a metal 4 and Godot use currently 3.2

Bigger thing could be MetalFX Frame Interpolation , which would make experience closer to NVIDIA