Metroidvania-System Plugin: How to show the 'next room preview'?

Godot Version



I am using the Godot Metroidvania-System Plugin. In the sample project you can see on the 2D screen the next room that is connected with the current room (see screenshot). This is bounded with the ‘RoomInstance’.

When I create my own RoomInstance, connect with the script and setup the map, this preview from the screenshot is not there. When starting the game, the rooms are correctly connected though. Has anyone an idea what I have to do to activate this preview from the screenshot for my rooms?

Found it! You have to select ‘Border Type’ in the map menu and choose the icon for open borders. Now the preview appears for these open borders.

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