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I suspect this is how line-endings are encoded on Windows, causing problems when I run Godot on Linux?
Project was created on Godot 3 under Windows
Opening it under Linux Godot 3 - some scenes open fine, others get parse error - unexpected end of file.
I have tried to use a Linux utility dos2unix to try and change the line-endings of the tscn files but tht hasnt seemed to work.
Can you share the project? What linux distro are you using?
p7f | 2019-01-03 15:40
Using Godot 3 alpha
( was created on Windows Godot 3 alpha also - last worked on it a few months ago )
Example of scene that causes error and can’t be edited - is /scenes/landedmenu.tscn
example of one that works is Main.tscn ( if references to preloading landedmenu is commented out) , startscreen.tscn etc
davidpwbrown | 2019-01-03 16:10
i’ll try it now
p7f | 2019-01-03 16:27
landmenu.tscn looks corrupted. Are you sure it still works on windows? can you clone the full repo again on windows machine and try there?
p7f | 2019-01-03 17:04
Booting into Windows feels dirty, but if its generally corrupted on both platforms, that would explain it, and it;d be fairly simple to recreate the scene. I shall try that, Thanks.
davidpwbrown | 2019-01-03 17:10
i hope you solve the problem. If you do, please post an answer so other see it’s solved!
p7f | 2019-01-03 17:22
Yep it fails to open on WIndows too, Perhaps some kind of version mismatch with the Godot alpha version I used/now use.
I will investigate further and try some older builds.
Thanks for your help, it certainly clarified it wasn’t a general Windows to Linux file error.
davidpwbrown | 2019-01-03 17:23
You are welcome! can you post an answer so it does not remain unsolved? or would you prefer me to post it?
p7f | 2019-01-03 17:40