Mink’s Godot Greif - Busted Jump

ok i made the changes but the player still moves at a snails pace after climbing. Its only after the player climbs that the walking speed drops.

If you search for max_speed in your script, how many results do you get? There should only be 3:
2 outside of functions and 1 at the end of climbing().

ok that worked, the only thing i need to work out now is get the climb to work on specific surfaces so that the player doesn’t just climb all over the map. i think that clipping layers should work.

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