Miracle Karts - Vintage go-kart sim

@OleNic Merci! It’s weird, when I walk down my alley past all the apartments that have been converted to fancy single family homes it doesn’t feel like I belong anymore. Bastards!

I gave the paintshop some more treatment. It’s one of those scenes I hadn’t really touched since the first few prototype passes so it needed a lot of work.

There is now a main menu like the Garage and Bar where you can choose between painting your kart and, eventually, customizing your helmets.

I saw a lot of posts on karting/racing forums and reddit about getting helmets painted and thought giving players a similar experience would add a nice level of detail.

I’ll also be making a unique character model for Fume. Initially I wanted her to be based off of artists like Coop or Von Dutch but that seemed obvious, and was a bit too close to another prominent character in the game.

Fume will be a minor character but she’ll have a quest or two, and some dialogue.

Otherwise I’m working in “Service Time” for cups and tournaments, and eventually pit-stops. In multi-race events you’ll have limited time to swap parts and repairs inspired by rally racing. Nothing to show of that yet but it’s the last major race mechanic to include and something I’ve been trying to solve for a long time.