Miracle Karts - Vintage go-kart sim

Félicitations bonhomme ! Très, très cool!
This is awesome, again congratulations! :mechanical_arm::sign_of_the_horns:t5::man_dancing:t5:

1 Like

For a demo, I wouldn’t have 10 mins of scripted gameplay if it means the player has no real agency.
I would focus on one or two tracks, and short-circuit the action to bring players on track and in race asap.
Showcase the ancillary stuff in a demo reel.
Break many legs until February’s Next Fest!
Cheers !

2 Likes

I think I misspoke; by scripted I meant that the first race is not optional and the characters available to speak to are always the same on day 1. How things go is entirely up to the player!

Good points though, I know most people are not going to want to sit through cutscenes. Most of that will be cut down or omitted from the demo.

I made a small QOL update to tyre selections. Instead of using the item quality system (Stock, Sport, Performance, and Custom) tyres now use traditional rubber compound tags.


In stormy weather, especially in later seasons, tyre selection is crucial. You’ll still need to reference text descriptions and your kart’s stat changes as each tyre has a different profile, but this makes quick-swaps between races a lot simpler.

5 Likes

Just got an eviction notice (wtf is this year) so instead of spiraling out I fixed some bugs and added some details from the massive list of things left to do.

Painting your kart is done at colourwyn Fume’s paintshop for a fee.

Basic finishes are relatively affordable but the fancier ones cost nearly 100 credits. After testing it became clear that the higher end finishes felt like a rip-off but having the prices be high for multi-layer finishes is for immersion.

This is where coupons come in!

Certain events will reward you with the ability to get a free respray of any finish. I did my best to capture the kind of ads you’d find in Mechanix Illustrated or Popular Mechanics from the 60s and 70s.

I’m still implementing them, but I imagine having at least a couple obtainable every season or as narrative rewards as they’re meant to a high value.

That’s all for now, take care of yourselves!

2 Likes

Courage l’ami ! F* les rénovictions et autres turpitudes du marché immobilier montréalais!

Looking good, hopefully we get to drive and crash them soon enough!
My sympathies on your quest for the next “castle” chez Defomort! :flexed_biceps:t5::+1:t5:
Cheers!

1 Like

@OleNic Merci! It’s weird, when I walk down my alley past all the apartments that have been converted to fancy single family homes it doesn’t feel like I belong anymore. Bastards!

I gave the paintshop some more treatment. It’s one of those scenes I hadn’t really touched since the first few prototype passes so it needed a lot of work.

There is now a main menu like the Garage and Bar where you can choose between painting your kart and, eventually, customizing your helmets.

I saw a lot of posts on karting/racing forums and reddit about getting helmets painted and thought giving players a similar experience would add a nice level of detail.

I’ll also be making a unique character model for Fume. Initially I wanted her to be based off of artists like Coop or Von Dutch but that seemed obvious, and was a bit too close to another prominent character in the game.

Fume will be a minor character but she’ll have a quest or two, and some dialogue.

Otherwise I’m working in “Service Time” for cups and tournaments, and eventually pit-stops. In multi-race events you’ll have limited time to swap parts and repairs inspired by rally racing. Nothing to show of that yet but it’s the last major race mechanic to include and something I’ve been trying to solve for a long time.

@defomort I know the feeling all too well… I can barely afford to live in the city whose frontlines I work in (intervenant au communautaire, réduction des méfaits, etc.)

Looking good, now stop teasing and let’s drive those karts ! :wink:

1 Like

Woof, I gotta admit, the longer I work on this the harder it is to dive back into coding and creating new mechanics. Features are creeping…

Before a race you have the chance to quickly swap parts, a mechanic I setup almost a year ago now (!!!). This was meant to be a placeholder for a more complex system but as it turns out it works quite well.

This past couple of weeks I’ve expanded the quick-swap menu to allow for repairs. Between races you’ll have a 2 hour bank of time for both part swapping and repairs. These repairs will also consume your scrap.

If you exceed your time you’ll need to adjust accordingly before you can continue with the event.

The best part about this is it allows me to create events with more than 5 races, and makes qualifying and practice stints more viable.

That’s all for this week. If anyone’s interested I’ve been posting different art on BlueSky every day this month for #ArtAdventCaldendar: @charlietwitch.bsky.social on Bluesky

Otherwise I’m keeping my head up and trying to get life sorted without interrupting my work too much. Be well!

1 Like

ooooo mario kart clone

looking forward to play this

1 Like