Misplaced drag and drop preview for UI when using Camera2D

Godot Version

4.3, 4.2

Question

As the titles says, the preview of drag and drop is misplaced when using Control Node with multiple PanelContainer with Camera2D. Example:

Without camera2D:
no_camera

With camera2D:
with_camera

Code:

extends PanelContainer

@onready var texture_rect: TextureRect = $TextureRect

func _get_drag_data(at_position: Vector2) -> Variant:
	
	set_drag_preview(get_preview())
	
	return texture_rect
	
func _can_drop_data(at_position: Vector2, data: Variant) -> bool:
	return data is TextureRect

func _drop_data(at_position: Vector2, data: Variant) -> void:
	var temp = texture_rect.texture
	texture_rect.texture = data.texture
	data.texture = temp
	
func get_preview() -> Control:
	var preview_texture = TextureRect.new()
	
	preview_texture.texture = texture_rect.texture
	preview_texture.expand_mode = 1
	preview_texture.size = Vector2(16,16)
	preview_texture.z_index = 3

	
	
	var preview = Control.new()
	print(preview.position)
	preview.add_child(preview_texture)
	
	return preview