Missing dependancies that are actually there.

Godot Version

Godot_v4.4.1-stable_win64

Question

Hello, I was making a skating game, everything went well. Once I run the again it’s telling me it’s missing dependencies that are actually there. The “fix dependencies” button is gray.
It’s a 2 month project, please tell me someone else had this problem and they soled it.

If you want more infose I’ll be more thank happy to provide.Thanks.

Ok, for anyone who had this problem, I solved it.
after a hefty work of 5 ppl, we found out that the WHOLE problem was a single property in the .tscn.
For sone unknowable reason, Godot made a PackedByteArray inconceivably long… breaking Godot.
No idea how could have this happened.
The solution? Manually remove the whole line with notepad++.
Reboot your pc, and then it worked.
Apparently it’s an issue when importing a .glb.
:warning: Summary:
Use .glb for production and most real-world cases: it’s cleaner, self-contained, and ideal for Godot.

Use .gltf only if you have a special need to inspect or edit the contents directly.

I really hope this might help other people with this problem.

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