Godot 4.3
I setup an Area3D to print(“player in room”) to the output panel whenever the player enters that area.
It’s works perfectly unless I start the game with the player already in that area.
Do you know why the game skips that print statement when the game starts?
Without additional information, it’s impossible to know for sure. Please provide scene tree screenshots, code, and signal connections.
It’s working now. I’m not sure what happened.
I have had occasions where a print() did nothing because something I was trying to print turned out to be invalid somehow, like handing the wrong number of arguments to a formatted string. When this happens, print() seems to silently fail.
print()