Godot Version
4.3
When I try to generate physical bones for a Mixamo model everything is messed up. I did some searching and found I had to scale down the bones by 0.01 (based off the armature scale mixamo gives). This makes it better but the bones are still out of place. I did as I saw in a YouTube video and moved them to align as best as I could.
Things weren’t that well aligned but they were acceptable, though now:
- When used in another scene, I still see really big bones
- The character disappears from the scene when it has physical bones, without even calling start simulation

