Hi everyone,
I am considering having an online game developed that would match the quality of graphics and play offered by online games such as Honor of Kings or Fortnite. What are the limitations of Godot to develop a cross-platform game hosted/streamed on the blockchain?
Probably your financial resources.
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Disagreed, that blockchain thing is going to kill the project long before financial resources run out, assuming there are financial resources. The only thing stupider than attempting to code a blockchain game is trying to vibe-code one.
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Graphical fidelity is determined primarily by the quality of your (3D) assets, not your choice of game engine. In your specific case, the engine’s biggest limitation is its user.
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I was thinking of high performance dedicated nodes on Opencloud ICP could handle the traffic and streaming. As for the 3D assets, photorealistic assets that get a stylized treatment
Why not give it a go and see how far you get?
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