Mobile renderer apparently has an issue when having more than one lightmap

Godot v4.1.1.stable.official

On my project, I have two scenes that have one lightmap each and they both are instanced on the main one. While on debug runtime, if you swing the camera around the screen will start flashing weirdly lit versions of my scene. While testing around, I found out the following things:
— The problem is having more than one lightmap, hiding one of them or lighting the whole scene with a single one works fine;
— This only happens on the Mobile renderer, Forward+ works fine.
I don’t know if this is actually a known Mobile renderer limitation or if it’s just a bug. Any help is appreciated!

try version 4.2.1

It could also be due to your hardware. You could also describe it in more detail on Github and upload ‘Minimal reproduction project’: Issues · godotengine/godot · GitHub