Hi everyone! I’ve developed a coloring game engine designed for educational content. It features 12 dynamic insect specimens with smart randomization and polished UI transitions.
Technical Highlights:
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Recursive Initialization: Automatic signal/color setup across complex node structures.
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Smooth Tweening: Professional animations for zooming and grid transitions.
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Optimized Input: Clean management of event propagation for UI.
Play the Free Web Demo: https://godotexamplehub.itch.io/coloring
Get the Source Code (Itch): https://godotexamplehub.itch.io/godot-coloring-game
Looking for feedback on the code structure and mechanics! ![]()
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