Godot Engine v4.2.1.stable.official
I have a property track in an AnimationPlayer node which grabs onto the ‘modulate’ value of a Sprite2D. The track has three keyframes, one of them at the start of the track with an alpha value of 255 and another one midway through the track with another alpha value of 255. Then, at the end of the track there is one with an alpha value of 0.
However, instead of the sprite gradually going transparent as it transitions from 255 to 0 (I’ve even checked the animation’s in-between frames to see that it is changing, and it is) the sprite does nothing before vanishing completely when the alpha value goes to 1 or 0.
I’m completely lost on what could be causing this. I’ve been searching for any similar issues but I’ve found nothing.