Hello there. The name’s Demetrius Dixon. (You’ve probably seen me before on this forum)
I’m a game designer and programmer who’s been on a mission for my vision over the past 6 years and only now has the balls to attempt it publicly. This is not my first rodeo, for game development AND content creation.
I enjoy playing PvP arena shooters, and I’ve always wanted to develop my own project. Monkanics is that project.
Note: I’m also making video devlogs that detail the same info here. Check it out.
So what is Monkanics?
Monkanics is the combination of the words, “monkey” and “mechanic”. That’s because you play as cyborg lab monkey escapees who blur the line between smart and stupid while building weapons of mass misconstruction.
Monkanics is a new take on the PvP, arena shooter genre. One where you build your own weapons via the planned invention system, and perform monkey-like parkour where you can climb most anywhere on the map.
My goal with this project is to fulfill the “Monkey Mechanic” fantasy you never knew you wanted. You move like a monkey and build like a monkey. For better or worse.
But Demetrius, you don’t have any lick of graphics or finished gameplay of the game. That’s a blue monkey pill! Yeah. I know, and that’s the point.
You see, this game is in its earliest stages. I only have the foundational movement netcode finished so far. Let me quickly explain why this is, there are multiple reasons:
-
There is no such thing as a perfect concept. Especially one written in a Google Doc that’ll be outdated in less than a day. The only way I can truly know what works and what doesn’t is execution.
-
I want to show that world that I am committed to this project. Because the truth is, I’ve already been committed for 6-ish years already. I want to make Monkanics real. Not just real for me, but real to whoever sees it.
-
I want to lock my lifestyle in. This reason is a bit personal. For the past few years, I’ve been on another mission to improve my life and reprogram my bad habits. Making Monkanics devlogs, whether the game is ready or not, will allow me to stay on track and never miss a work day again. I want to prove to you, and myself, that I can be a reliably hard worker.
Ok, so with that spiel out the way, what’s next on the development chopping block and when will the next devlog release?
So my goal this week was to make Monkanics real, and I did that. Now, for my next devlog, I need to prove that I can make sufficient progress in about 2 weeks.
My goal is to finish Monkanics’ foundational gunplay netcode. Meaning the following:
- A health system (+ a temporary death system)
- A networked hitscan weapon.
- A networked projectile weapon.
- A networked melee weapon.
(These three are the foundational damage types for Monkanics and cover all gameplay scenarios, regardless of design changes)
- Create the foundations for basic PvP combat.
- Plan how I’ll implement Monkanics’ actual game mechanics.
(Invention creation system, player moveset, climbing, etc)
If I prove to myself that I can make enough progress in a week, within that 2 week period, I’ll make my devlog release schedule weekly instead of bi-weekly. But we’ll see.
Anyways, this is the end of devlog #1. This has been a really big moment for me even though I’m starting from 0. It’s the point of no return.
If you’d like to see Monkanics go from nothing to a fully playable game, make sure to subscribe to my devlog channel, like the post/video, and share with your friends.
I’ll see you in my next devlog.
– Demetrius Dixon