Godot Version
Godot 4.3 stable - windows
Most viable option on how to talk with a parent node and how to implement it
I am trying to make a player move based on a dice roll. And I have a dice_roll() on my ‘Panel’ node that spit out a number then update a label to show that number, and what I want is to also get that number to go to the ‘Main’ node since I want to also use this number to pass to the 'Player’s to move how many times.
Do I just have to make the dice_roll() in the ‘Main’ instead of in the ‘Panel’ or do the dice_roll() in the ‘Panel’ and just pass the number to the ‘Main’.
While writing this I figured that making the dice_roll() in the ‘Main’ makes it easier since I’m going to pass the number to the 'Player’s, I can just also pass the number to the ‘Panel’.