Godot Version
4.3 (STABLE)
Question
Hello there! I’m currently making a first person game, so I set the Input.mouse_mode to MOUSE_MODE_CAPTURED so that it can’t go off the screen or get in the way.
Problem is that I want to use the signals mouse_entered() and mouse_exited() for text that appears when you look at an object. These events are not firing at all when I use this mode. The mouse is either not in the centre or the events are disabled in this mode.
When I change the mouse_mode to anything else, the events fire normally. (All it does right now is print something when the signal goes through)
Is this intentional? If so, how can I get around it? Do I have to make a raycasting system instead?
Thank you.
I’ve made sure that no other GUI’s are stealing the focus (everything except the object is set to PASS when interacting with the mouse).