But CharacterBody2D doesn’t have a mouse filter property, only control nodes have. Is it possible to make something like a mouse filter for a CharacterBody2D? i don’t want the input to pass through it.
Alright, i managed to do a workaround by adding a invisible Panel node behind my player’s CollisionShape and set its mouse filter to ‘Stop’ so it works as i intended. Not sure if there’s a better way to do it.