Godot Version
4.3
Question
I want for mouse cursor to randomly move to a random direction. There’s the problem. This is a part of a character script:
func _ready():
screen_size = get_viewport_rect().size
func _on_character_body_2d_move_mouse():
rndMousePos = get_global_mouse_position()
print(rndMousePos)
print(self.global_position)
rndMousePos = get_global_mouse_position()
var rndVelocity = rnd.randf_range(-mouseOffset, mouseOffset)
var coin = rnd.randf_range(0, 1)
var newMouse = rndMousePos
print(newMouse)
if coin <= 0.5:
newMouse.x += rndVelocity
get_viewport().warp_mouse(clamp(get_global_mouse_position() + (newMouse - get_global_mouse_position()), Vector2.ZERO, screen_size))
else:
newMouse.y += rndVelocity
get_viewport().warp_mouse(clamp(get_global_mouse_position() + (newMouse - get_global_mouse_position()), Vector2.ZERO, screen_size))
When this script is opened on a player scene, mouse moves as it need, but at the global scene it infinitely flings cursor at the left corner of the windows
How do i fix it?