Moving causes background pixels to change color slightly aroung objects.

Godot Version

4.2.2

Question

When I move my character, objects in the background have pixels around them change color, what pixels get changed seem to be based on my movement direction. Any idea why this is and if there’s anything I can do to stop this? its really getting on my nerves. my background is made just using a tile map. I linked a video below showing the problem, pay attention to the skull in the middle.

Hi, I don’t think I can see any color change because of the video compression. Is it possible to post a screenshot? Also, have you changed the display settings in project settings?

I think It might be ghosting, It only seems to show up with HD settings on you tube and pausing it seems to make it just go away. Im looking into ways to mitigate it, but limiting FPS seems to do nothing on the editor, thanks for asking for the screenshot, helped me noticed it disappeared on pause.

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