Moving fingers in active ragdoll

Godot Version

4.7

Question

So there's this strange issue where the active ragdoll's feet start wiggling when I try to pose the fingers. I removed the physical bones from the fingers and made it so the fingers of the animated part of the active ragdoll. There shouldn't be any reason for physics to be affected by the fingers but they are? I'm so confused someone please give me some sort of idea why it's like this. Thank you in advance.

Alright so doing some testing it only does this when it’s done multiple times a second. Doesn’t do it when it’s done in ready.

Turns out I needed to make a function for when the animation part of the active ragdoll updates. Weird why it causes something like this despite the fingers not even having a physical skeleton but it works. My guess is that because it updates basically nothing so much the ragdoll also somewhat resets? I haven’t tested animations where the fingers move but this will do for now.