Godot Version
Godot 4.3
Question
I have a sprite (enemy) which currently have several states controlled by state machine. One of these states is a searching state, in which they will attempt to track down the player with bias toward their last seen location. The enemy’s sight works with a collision box, and while it has worked well enough so far, I have not been able to rotate this collision box along with the way the sprite is facing.
By default this is what the enemy instance would look like, but in the case the sprite is moving left I am not sure how to get the central circular collision shape to also shift left where the top is anchored to the sprite’s eyes.