Godot Version
4.6.3 Stable
Question
Hello all! I’m trying to make my own version of an aiming system similar to Helldivers 2. I want my Sprite3D/DynamicCrosshair to smoothly follow my Muzzle’s raycast collision point. As of now, my current system seems to not update every frame and the Sprite3D gets stuck on its initial location. I have attached my Github repo for review.
ignore, go to github
Sighco-git/Third-Person-Learning: Using Godot to learn TPS game mechanics.