Godot Version
4.5.1stable
Question
It only does it on this model and idk why, is it because the model is too big?
4.5.1stable
It only does it on this model and idk why, is it because the model is too big?
It’s also caused by voxelGI
I tried making a new scene but it still happens
It didn’t occur in a different project when following the same steps..??
Edit: It’s caused by anti-aliasing lol
Which graphics card model are you using? Are graphics drivers fully up-to-date?
SDFGI and VoxelGI need to go through a forward pass if MSAA 3D is enabled. I think there are some rendering differences in SSAO/SSIL as well, which explains why the issue only occurs when MSAA is enabled.
Other antialiasing methods (FXAA, SMAA, TAA, FSR2) don’t require this separate pass, and therefore won’t exhibit this issue.
I read about it being an AMD issue with MSAA 3D. So yeah I switched to using screen space AA.