Godot Version
4.4.1.stable
Question
Note: Every time I change the instance count, the bugged model changes shape, but it is never the shape it is suppose to be. I have removed and added back the model. I have also restarted my computer.
As further knowledge, it is an obj file. I’ve done Multimesh with obj files before, but it never looked like this mess.
Issue has been resolved. It was because when you add an instance, the values of the transform it makes are completely broken. I fixed the issue by not fixing it. I just had multiple issues making it seem that this issue was the root of all of it. I was adding a new instance every time I changed the position of one, however it seems to reset all instances to their defaults every time a new instance is added, which is stated in the documentation. I changed my code to set their positions after all the instances have been added which fixed my issue.
This seems to not be a bug, but this does seem to be sorta odd and would be nice if the transforms were at their default values not a bunch of zeros or random numbers.