Multiplayer connection makes connected player flicker uncontrollably

Godot Version

4.7

Question

Hello, I’ve been experimenting with multiplayer in Godot but I can’t seem to get the multiplayer right,

func _ready() -> void:
    print("hello world")

I’m assuming your post got cut off or something, but share some code, your tree, what you’ve tried, expected and what’s happening for others to be able to help you :smiley:

Don’t worry, I fixed it already! (and you were right about it being cut off, lol). Thanks for helping me anyway