Multiplayer cursor visibility?

Question

I want to make a multiplayer card game in Godot and it’s important that everyone can see everyone else’s cursors. I know it can be done in Unity (Tabletop Simulator has this feature) and want to know what I need to know to get it done in Godot. Suggestions?

You need to create a sprite that resembles a mouse that is moved around by the real player mouse. Then instantiate the sprite mouse for each peer and then synchronized the position to all peers.

For this to look cleaner go to a mouse capture mode so the mouse disappears when window is in focus. (Also setup a key to exit capture mode).

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