Godot Version
v4.5.beta2.official [e1b4101e3]
Question
Is the spawned signal from MultiplayerSpawner only triggered on clients?
v4.5.beta2.official [e1b4101e3]
Is the spawned signal from MultiplayerSpawner only triggered on clients?
Yes, according to the docs. You can communicate the signal to the host using RPCs though (High-level multiplayer — Godot Engine (stable) documentation in English)
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