Multiplayer Spawner Path not spawning on second time joining a lobby

GodotSteam pre compiled 4.3 MultiplayerPeer

Almost everytime i join a game as a client for the second time, this error is thrown and nothing is spawned (via multiplayerspawner) on the client. It is spawned on the server though.

Leaving a game is done like this:
image
image

This is the scene structure:

image

the spawnermanager has 3 seperate multiplayerspawners, the spawn paths are the spawngroups

You may have to explain your architecture a little more.

Of the three possible issues shown in the error image, my bet is you didnt setup a multiplayer_peer, also called the packet peer, on the multiplayer API, multiplayer.multiplayer_peer. (the defualt multiplayer api being the SceneMultiplayer implementation)

I guess the first error says steam failed to join maybe that is the root issue