GodotSteam pre compiled 4.3 MultiplayerPeer
Almost everytime i join a game as a client for the second time, this error is thrown and nothing is spawned (via multiplayerspawner) on the client. It is spawned on the server though.
Leaving a game is done like this:
This is the scene structure:
the spawnermanager has 3 seperate multiplayerspawners, the spawn paths are the spawngroups