multiplayerAPI how to check if player is still connected to a server?

Hi, im making a multiplayer game for me and my friends, and when a player leaves to the lobby, it shows the canvas etc., but when the server host leaves, it just shows a gray screen for everyone else, no buttons, nothing. I thought maybe if there is something like “if !multiplayer.is_connected:” but there isnt nothing like that or im just blind. Im new to making multiplayer games, so please be patient with me :smiley: ive only been making singleplayer ones so yeah.

Heyo, that’s implementation-dependent. If you’re using the default implementation (SceneMultiplayer), there are signals on the client-side for the server disconnecting, here’s my implementation kind of stripped down for what you wanted:

public partial class GameClient : Node
{
	// ...
	public SceneMultiplayer SceneMultiplayer => Multiplayer as SceneMultiplayer;
	// ...

	public override void _Ready()
	{
		// ...Setup peer, etc...
		SceneMultiplayer.ServerDisconnected += OnServerDisconnected;
		// ...
	}

	public override void _ExitTree()
	{
		// ...
		SceneMultiplayer.ServerDisconnected -= OnServerDisconnected;
		// ...
	}

	private void OnServerDisconnected()
	{
		// Do whatever :D
	}
}

This is in C# but obviously the signals and such exist in GDScript too.
There are also signals for peers disconnecting on the server-side if you need it.