Godot Version
4.3.stable
Question
I use a multiplayerSpawner to spawn the items in a player’s loadout. The player can have up to 4 items in their loadout. I currently have only figured out a way to spawn them one at a time. I need to run code on the client once all items in the loadout have spawned. How do I do this? Keeping a counter variable that counts up to 4 and resets to 0 when 4 is reached doesn’t work because the player can have less than 4 items in their loadout (they can have empty slots).